Curriculum Vitae

Computer vision research scientist developing novel solutions for human sensing

Lead scientist for eye tracking at Meta Reality Labs’ AR/VR research, with experience spanning the entire pipeline from early concept to shipped models in production

Deep coder solving technical problems that unblock entire teams

Work Experience

Technical Lead Director, Meta Reality Labs
Mar 2024-Jan 2026
  • Technical lead scientist for research team of 20 scientists and engineers, overseeing all eye tracking research for Meta

  • Built synthetic data infrastructure leveraging 3D reconstructed scans of human eyes, reducing data required for training ML models by 80%; enabled zero-real-data models for rapid iteration of prototype eye tracking hardware

  • Drove AI adoption effort for org of 200 engineers, resulting in increased velocity of code through testing and rigorous specification of AI-generated code

  • Extensive hiring expertise: led committee to standardize computer vision design interview questions for entire Meta AR/VR org; conducted over 550 interviews for scientists and engineers

Research Scientist, Meta Reality Labs
Feb 2015-Mar 2024
  • Designed and built multiple 3D reconstruction algorithms based on Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) for human eye capture to handle dynamic eye motion, relightability, and optical effect simulation

  • Built multi-camera capture rig for 3D reconstruction of human eyes; led team to capture 500+ scans of real human eyes

  • Developed novel sensing technology using combination of applied physics and computer vision to prototype eye tracking hardware using polarization, event cameras, waveguide imaging, self-mixing interferometry, scanning-laser MEMS, and laser speckle

  • Designed and built novel display calibration robot implementing a virtual Shack-Hartmann wavefront sensor for characterization of distortion and focus of VR displays

  • Implemented real-time rendering and control software for mechanical varifocal headset prototype (Half Dome) resulting in a demo at Oculus Connect; published study evaluating improved user comfort from varifocal display

  • Mentored 13 PhD research interns

  • 14 publications in refereed conferences and journals, 39+ patents

Research Assistant, Cornell University
Sept 2010-Jan 2015
  • Designed and implemented optimization algorithms for computer vision inference, using convex programming and duality

Research Intern, Google, Seattle
Jun-Aug 2013
  • Developed theoretical framework for continuous Markov Random Field inference

Education

Cornell University, PhD Computer Science
2009-2015
University of Chicago, BS Computer Science, BS Mathematics
2005-2009

Technologies

Python (11 years), C++ (18 years), Claude, pytorch, OpenCV, MATLAB, ceres-solver, matplotlib, jupyter, mercurial, git